Questions about simulation

Is simulation really that good?

Yes. A wealth of evidence shows that it is “superior to traditional clinical education and can produce powerful educational interventions that yield immediate and lasting results” (MacGhie 2009)

It is now firmly established as a central constituent of healthcare education. “Earlier debates about whether or not simulation is effective have been superseded by discussions of how it can best be embedded, supported and funded” (Kneebone, 2016)

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Can simulation save money?

Yes. “As well as being an effective teaching method, simulation can improve patient safety and reduce healthcare costs through the improvement of the medical provider’s competencies” (Abdulmohsen, 2010)

For example, VR simulation has been shown to reduce cost and improve safety of catheter insertion (Cohen, 2010) increasing “safety, visibility, and reproducability of actions as well as reducing costs” (Fletcher, 2009)

Get in touch to see how we can help you reduce you sim costs

So what's wrong with using physical simulation?


Well, nothing – simulation is a great training method. However, it’s hugely expensive, labour intensive and faculty training and retention remains difficult.

For the learner much of the day in physical sim is spent observing – which is of limited benefit – and many learners even find being watched obstructive to learning (Munroe, 2016). Engagement and immersion is variable, scenarios are not standardized or repeatable, feedback and debrief can be suboptimal and metrics are not readily available.

In addition, issues with simulation centre accessibility and throughput mean that learners do not get frequent enough training. As many skills decline back to baseline within six months (Curry, 1987) it is vital that healthcare professionals have increased access to simulated clinical situations. Our VR simulator allows this.


Questions about virtual reality simulation

So what's VR simulation?

V.R. stands for virtual reality. This term is broad, but true virtual reality involves a headset with a screen inside it (e.g. Oculus Rift or HTC Vive). When users put the headset on they are immersed in a virtual computer-generated world.

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Is it like a video game?

In a way, yes. Education has learned a lot from the gaming industry and “serious gaming” has had remarkable results in many fields, including healthcare education (Wang, 2016).

Having said that, our characters look real, the scenarios are taken from real medical emergencies, and the environment is fully immersive and stressful. Learners therefore feel like they’re in a real emergency department instead of a game.

Is VR simulation an effective training method?

Yes – and there’s so much data we’ve made a whole page on it! 

See the evidence here
Why is VR different from e-learning?

Try it for yourself to find the answer to this! E-learning in slow, poorly engaging and users struggle to transfer learning to practice. VR could not be more different in terms of immersion and engagement (Starner, 2015) and this translates to better retention and practice (Kleinert, 2016). 

Being in VR isn’t like watching a medical emergency, it’s like taking charge of a medical emergency. In the words of final year medical student: “You just don’t get it until you’ve been in VR!”

Do users like doing VR?

They love it! VR training is significantly more enjoyable and engaging than traditional training (Meldrum, 2015) and this enjoyment means users return repeatedly, improving their performance.

In fact, “research convincingly demonstrates that physicians recognise the potential utility, as indicated by their desire for institutional support and integration of technology into medical education” (Sclafani, 2013)

Doesn't VR make you feel sick?

No, as borne out in our user testing. Older VR headsets and certain VR experiences have this problem but our system is specifically designed to remove any feeling of nausea.

Questions about OMS VR simulation

What happens in the VR sim scenarios?

Using virtual reality headsets learners are immersed in a computer-generated, high-fidelity virtual emergency department with a fully interactive acutely unwell patient.

With a nurse to help them, learners must manage the patient as in real life: making a diagnosis, instigating treatment and interacting with the multidisciplinary team against the clock.

The environment, patient and other team members are fully interactive, with all conversation and physiology adapting to user actions and treatment.

Contact us for more information on how the scenarios are designed:

What hardware do you use?

Though our software can use any hardware, we provide Oculus Rift to institutions as part of our package. As our VR headsets are consumer-focused they require no training to use.

For added security, we offer in-person tuition on how to get the most out of your device and ongoing support.

Feedback and debrief is a key part of sim, what about that?

We agree – the majority of learning happens in the feedback and debrief.

We’ve therefore designed a feedback engine to record and intelligently analyse everything the learner does, from what rate of fluid they give to how they interacted with the team. After each scenario, the learner is given personalized feedback on how they performed relative to ideal management. This system has been designed by clinicians and simulation professionals using best evidence and is linked to relevant learning resources.

Our system of guided reflection has been designed by simulation faculty and educational technologists to optimize engagement, consolidate learning and ensure it is transferred to practice. 

Contact us for more information on how the scenarios are designed:

So is it the same as physical sim?

Well, there are similarities and differences. 

Physical simulation is excellent for many aspects of training but it has drawbacks. Many users feel more engaged in VR than they do in physical simulation and we offer a range of features not available in physical sim, including privacy, replicability, repeatability, blended learning, immediate feedback and learner-guided debrief.

However, virtual reality simulation is not meant as a replacement for physical simulation. Rather, it takes the weight off simulation staff to allow increased simulation accessibility at reduced cost, allowing simulation faculty to get on with what they’re good at.

Learn more about the benefits of VR sim
Doesn't it cost a lot?

No, in fact in can be a huge cost-saving. We offer a simple and flexible pricing model to allow our VR simulations to be made available to any institution, independent of size or budget.

Just contact us to find out more about the return on investment.


Contact Form


201 Borough High Street
London, UK
30 Newbury Street
Boston, MA, USA


Contact Form


201 Borough High Street, London, UK
30 Newbury Street, Boston, MA, USA