Using either virtual reality headsets or standard computers, learners can engage with fully interactive, acutely unwell patients. They must manage the patient as in real life: diagnosing, instigating treatment and interacting with their interdisciplinary team against the clock.
The environment, patient and other team members are fully interactive, with conversation and physiology adapting to user actions and treatment. Users then receive personalized feedback, performance metrics and a guided self-reflective debrief.
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