OMS Mental Health

OMS Mental Health is the world's most realistic VR mental health simulation solution from Oxford Medical Simulation. OMS Mental Health delivers quality, standardized simulation scenarios, feedback and blended learning on one intuitive platform.

Learners can access flexible, immersive, engaging simulation scenarios whenever they need to, achieving first rate educational outcomes while saving organizations time, space and money.

With scenarios that evoke life-like affects and dispositions, and which allow for comprehensive screening and communication, OMS Mental Health supports a variety of clinicians at any stage of their career.

How it works

How it works

How it works

BENEFITS OF OMS Mental health

PROVIDE CLINICAL EXPERIENCES ON DEMAND

Provide learners with unlimited access to VR mental health and substance use scenarios to develop decision-making, clinical reasoning, critical thinking, communication and teamwork. The OMS platform can be used with or without faculty, supporting group or individual learning to improve confidence and competence.

TRACK ENGAGEMENT & PERFORMANCE

Learners can practice as if in real life, assessing, screening, communicating, consulting with providers and practicing care management. They then receive feedback on strengths and areas for improvement. Educators and learners can use this feedback together to guide learning and mentorship.

MANAGE RESOURCES EFFECTIVELY

The OMS system can run on screen or in VR, providing immersion and accessibility. The standalone system is simple to set up, intuitive to use and makes minimal demands on your simulation resources. Complete portability facilitates use across multiple sites to ensure learners can do simulation whenever they need it.

SEAMLESS CURRICULUM INTEGRATION

The OMS data and analytics dashboards allow faculty to ensure learner engagement, assess skill improvement and identify specific learning needs. A learner management system and customizable blended learning facilitates curriculum integration across specialties.

Platform

Using either virtual reality headsets or standard computers, learners can engage with fully interactive, acutely unwell patients. They must manage the patient as in real life: diagnosing, instigating treatment and interacting with their interdisciplinary team against the clock.

The environment, patient and other team members are fully interactive, with conversation and physiology adapting to user actions and treatment. Users then receive personalized feedback, performance metrics and a guided self-reflective debrief.

Learn more

Platform

Using Oculus VR headsets, learners are immersed in virtual scenarios with fully interactive, acutely unwell patients. They must manage the patient as in real life: diagnosing, instigating treatment and interacting with their interdisciplinary team against the clock.

The environment, patient and other team members are fully interactive, with conversation and physiology adapting to user actions and treatment. Users then receive personalized feedback, performance metrics and a guided self-reflective debrief.

Learn more

Platform

Using Oculus VR headsets, learners are immersed in virtual scenarios with fully interactive, acutely unwell patients. They must manage the patient as in real life: diagnosing, instigating treatment and interacting with their interdisciplinary team against the clock.

The environment, patient and other team members are fully interactive, with conversation and physiology adapting to user actions and treatment. Users then receive personalized feedback, performance metrics and a guided self-reflective debrief.

Learn more

 

CONTACT US

Get in touch to discover what we can do for you

 


    Offices

    101 Arch Street, 8th Floor, Boston, MA 02110, USA

    201 Borough High Street, London, SE1 1JA, UK

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    Offices

    101 Arch Street, 8th Floor, Boston, MA 02110, USA

    201 Borough High Street, London, SE1 1JA, UK